Art + Music + Technology

This podcast is about art, music and the technology that enables it. But it is also about creativity, motivation and the future of music and art. I...
It all started with a discussion at Cycling '74 about getting content for the most recent release. We needed some multichannel audio, and someone mentioned that Garth Paine was doing work with mulitchannel audio. We contacted him, and he was able to help - but the story wasn't complete. I starte...
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I've been wanted to do a podcast focus on software modular video synthesis; doing that made one person's name stick in my head: Kevin Kripper. Kevin is the developer behind the Vsynth package for Max, which provides a mind-melting set of objects/modules that are perfect for all kinds of bizarre ...
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Note: This is a heavily-edited version of our discussion. If you want to hear (most of) the whole discussion, which lasts about 1:30, you can download it here: http://traffic.libsyn.com/artmusictech/podcast_250_PSchreiber-Long.mp3) For the 250th episode, I decided to go back to the interview tha...
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One of the more influential people in my adult life has been Trace Reddell: he was a professor in the Media program at University of Denver when I was there, and he opened my head to thinking about music, sound and video in a new way. His Expanded Cinema class rewired my brain for visuals, and h...
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I have to admit that I don't know many people that would self-classify as a "punk PhD", but Shawn Trail is that. From a background of punk, hip hop and jazz, and through his electroacoustic and computer music studies, Shawn carries his edge with him throughout his travels. And those travels have...
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If you follow my Instagram, Facebook or Twitter feed, you know that I'm a monome fan. Brian Crabtree and Kelli Cain have created company that consistently nails both the functionality and the design factors that draw me in - and that seems to be the case with a lot of people. They not make great...
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There aren't many corners of the programming globe that I haven't visited, but Swift programming is something I've not explored. When Matthew Fecher reached out to me about the AudioKit project, I was a little chagrined that I had not worked with it before. As I dug into it, I was even more amaz...
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From the second I saw the Akemie's Castle module, I knew I'd want to talk to its developer, Matthew Allum. What a module - and what a name! I knew there had to be stories about what was going on. I've also notices that almost every case I'm seeing has a Pamela's Workout module. Matthew let me tr...
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I was at a SEAMUS conference last year and was intrigued by a presentation about an organization called SPLICE - and institute/ensemble/festival combo that attempts to inject electronic music and technologies into the context of music performance and composition. It's a great way of introducing ...
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There are many people that we've heard about through the history of electronic music device development: David Smith, Roger Linn, Ikutaru Kakehashi and others. But there are many people that are less heralded - but still critical to the game. Denis Labrecque is one of those people: as a marketer...
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